Typical Laser Tag Party
I should arrive approximately fifteen to thirty minutes prior to your
actual party starting time. I will introduce myself and survey the "battlefield" typically your entire yard.
I generally place a
flag on the right side of the house and a second flag on the left side
of the house. These flags are starting points for the players
initially but they are sometimes used later in the games. I will
discuss with you where the best location for the
"graveyard" would be
and if there are any areas off limits or hazardous for game-play.
The graveyard is where the players go to wait for the next game when
they have been "killed" Generally the graveyard location is the
patio, deck or garage of the home and this is where the host should
have refreshments for the players. I use hazard tape to cordon off
areas that are deemed unsuitable or unsafe for game-play at this time.
I prepare different colored flagging ribbon for the teams to wear so
that they are clearly identifiable.
At the appointed party
starting time we muster all the potential players for a briefing on how
the laser tag guns work, safety rules for game-play, boundaries of
the battlefield, objectives of the first game and questions from the
players. The teams are chosen, each player gets the appropriate
colored team ribbon that they tie to the upper half of their body;
head, arm or waist. The players are then issued laser tag guns and
sent to the flag that is the starting point for that game. The players
wait at their flag until the starting whistle is blown and then they
move out to attack the other team.
When a player is "shot" on
one of their three sensors by an opposing player or accidentally by one
of his own players the gun registers the hit on its LED display
screen and the gun's speaker gives an audible "grunt" so the player
knows he has been hit. If the opposing player is close enough he can
hear that he hit the player he was shooting at. The guns do not have
an indicator that shows you have shot an opponent. Most games are team
based; players win or lose as a team. When a player has been hit the
predetermined number of times their gun is disabled. The LED display
shows "DEAD" and the speaker gives a short scream letting the player
know he has been killed. The dead player then goes to the graveyard to
wait for the next game. Typically the wait between games is short.
When
one team has won that game I have a short mission briefing. If the
game is changed, instructions are given at this time. The players are
sent to their flags to be reactivated. I alternate the team's flag so
that if there is an advantage to one side of the field, both teams
share that opportunity. Once all the players guns have been reset,
the whistle is blown and the process repeats.
The average number
of games in a two hour period is six but variables alter that number up
or down. No two parties are ever the same. At the end of the laser
tag session the players turn in their guns, have refreshments and talk
about the good time they just had.
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